
About me
Who is behind the screen ?
When I was a child, I was already very curious, especially about mechanics and machines. I already had a keen eye for details, and I wanted to know how all works. I always asked my father a lot of questions about the machines I saw in the television or in the street... Fortunately, my father was a mechanic, and he has all answers !
Now, I'm a freelance artist, specialised in 3d real time. I'm a very thorough person and I stay always critic about my work. I like mechanics and the movement, especially because I'm very impressed by the ingenuity of machines designers.
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Studies & Experiences
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I got two bachelor degrees. The first one in Architecture at st-Luc Brussels; and during a year I was an architect support in a international Architecture bureau. The second one in computer graphics, specialized in real-time 3d.
Now, I work in the video game industry since 2013, and I already created some content for more than 6 published games.
To learn more about my previous experiences, please,feel free to download my CV on the 'Contact' page.
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' I'm particularly aware of technical constraints at any time.
Therefore you will be sure to get an efficient delivery ready for the ingame engine.
Because, less retakes = more efficient ! '
Services
- Creating optimized content for real-time 3d (modeling / baking / texturing)
- Creating props and hardsurface assets
- Rigging of mechanical machines
- Product design, modeling prototypes
- Architectural Drawing (architect support)
- Architectural interactive tour in 3d real-time
- Creation of environments for real-time 3d
- Create simple animations for real-time 3d
- Any other idea ? Feel free to contact me to discuss about your project !